In Trickster 500, to place either the Nullo (Misère) or Open Nullo (Open Misère) bid, click or tap the blue Nullo (Misère) button. (Options allow this to be changed see Open Nullo (Misère) under 500 House Rules Options, below.) Open Nullo (Open Misère) can be overbid by 10NT. As such, Open Nullo is the “Hail Mary” bid of 500. A bid of Open Nullo (Open Misère) is played with the bidder’s cards face-up and the bidder’s partner does not play. The partner of the player who wins the bid with Nullo (Misère) does not play. In both variations, a bid of Nullo (Misère) means the player believes he or she can take zero tricks. The yellow highlight indicates the suggestion. Players who pass may not reenter bidding unless the “Pass after bid” rule option allows it (see 500 House Rules Options, below).Įxample bids for Australian 500. In the Australian variation, bidding starts at the 6-level for all players and continues around the table until three players have passed following a non-pass bid. If everyone passes, the deal advances and the cards are redealt.īid choices for American 500 following an i♠ initial bid. American version bidding is just one round. Bidding begins at the 7-level for the last two players to bid. In the American version, the 6-level bids of the first two players to bid are special bids called “inkles.” Inkle bids cannot win the bidding they are used to indicate strength in a suit to the bidder’s partner. Bids must be higher than the previous bid, if any. Biddingįollowing the deal, starting with the player left of the dealer, each player may place a bid consisting of a number of tricks and a suit, choose to bid “Nullo” or “Open Nullo” (“Misère” and “Open Misère” in the Australian version, or Pass. That player must then discard an equal number of cards.īased on the deck size, the widow (kitty) will be 3, 5, or 6 cards. These cards are added to the player’s hand who wins the bid. The remaining cards are left undealt and comprise the “widow” (“kitty” in the Australian variation). Ten cards are dealt per player and there’s a 3-card kitty. The 3-player game uses a 33-card deck (7–Ace plus Joker). The 6-player game uses a 63-card deck: a full standard 52-card deck, plus 11s, 12s, red 13s, and the red Joker. Trickster 500 offers a game option to change the deck size to 45 cards (adding the 4s of Spades and Clubs) and 46 cards (adding the black Joker to the 45-card deck). With the rule option “Joker low in Nullo (Misère),” the Joker(s) become the lowest ranked cards and are not trump. In trump, the rank of cards is Joker, Jack of trump, Jack of the other suit the same color of trump (the “off Jack”), Ace, King, Queen, 10, 9, 8, 7, 6, 5, and 4 (if trump is Hearts or Diamonds). In suits other than trump, ranks are typical with Ace high. The Deckĥ00 is commonly played with a 43-card deck: 4–Ace in Hearts and Diamonds (11 cards each), 5–Ace in Spades and Clubs (10 cards each), plus the red Joker. Likewise, a bid to take no tricks is called Misère in the Australian variant but Nullo in the American. Undealt cards are referred to as the “widow” in the American version, “kitty” in the Australian. Terminology also differs slightly between the two variations. In the Australian version, bidding continues until three of the four players have passed. The primary difference between these two is that the American variation has only one round of bidding. Trickster 500 offers two popular variations: American and Australian. The team not winning the bid earns points at 10 per trick taken. The team winning the bid and making their bid earns points based on both the level and suit of the bid. 500 is a partnership trick-taking game where players bid to set trump and the number of tricks the team can capture.
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