![]() I’m used to a much more fluid motion however, so I’d frequently find that I would rotate my direction too far, which was a bit frustrating early on. ![]() I actually found the grid based system both great and a little tricky to master, controls are singular inputs, movements are one tile each input in cardinal directions. Vaporum is a tile based dungeon crawler, all the aspects of the game draw on this grid format, attacks are based on tile distance, rifles and handguns attack two or more tiles in front of you, shotguns a cone of tiles in front of you, abilities can vary between tiles in a straight line or a tile radius and melee weapons are pretty much always going to be the tile directly in front of you. I’m still pretty new to the dungeon crawler biz, so I’m not familiar with the mechanics of most, my most recent experience was the severely lacking Crimson Keep, which (and I normally don’t like being so crude) was utter garbage, *ahem* moving on. It’s up to you to delve into the mystery of the facility, uncover its secrets, unlock your memories and survive the onslaught and put an end to it all. Sometimes, you’ll find written text and audio logs that gradually tell you the story, you eventually find out that you were the leader of a science team, researching an element found in a meteor called Fumium, this element is ascertained to have various uses, eventually however, you find evidence that the element has been corrupting the scientists and their research leader, your character’s wife, who begins experimenting on her fellow scientists. As you make your way from the lower floors, upward, you find tools, weapons and abilities to combat the many enemies you find pacing around the facility. The story of Vaporum has your character drawn to an odd obelisk, which as it turns out is a research tower. ![]() A surprisingly well balanced blend of combat, suspense and problem solving laced together with plenty of heart, that maybe lacks a little in deliverance. Vaporum is a Steampunk styled dungeon crawler, with many deep layers, an in depth story and lore, (even if it is a little cliche), some tough and challenging foes and long narrow corridors, laced with tricky puzzles and hazardous traps. ![]()
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